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Virtual reality refers to a set of techniques in which one interacts with a synthetic ("virtual") environment that exists solely in the computer.[8] In the typical conception of virtual reality, representation of the synthetic environment
Clinical Area | Features and Functions | Remarks |
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Airway | Appropriate pharyngeal and glottic anatomy | Airway often provides acceptable seal for LMA, CT, LT, etc. |
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Placement of face mask, ETT, LMA, LT, Combitube |
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Laryngospasm, tongue and airway swelling, cervical immobility, jaw closure, breakable teeth |
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Cricothyrotomy |
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Transtracheal jet ventilation |
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Bronchial anatomy (to the lobar bronchus level) |
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Head | Eyelid movement, pupil dilatation, and reaction to light or medications | Sweating not available yet |
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Patient voice and sounds such as coughing and vomiting (through built-in loudspeaker) |
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Palpable carotid pulses |
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Tearing |
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Chest | Physiologic and pathophysiologic heart and breath sounds | Breath and heart sounds through loudspeakers; sounds contain artifacts and mechanical noise |
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Spontaneous breathing with chest wall movement |
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Bronchospasm |
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Adjustable pulmonary compliance |
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Adjustable airway resistance |
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Pneumothorax |
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Needle thoracotomy and chest tube placement |
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Defibrillation, transthoracic pacing ECG |
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Chest compressions |
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Extremities | Palpable pulses (dependent on arterial pressure) | Very limited movement capabilities at best |
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Cuff blood pressure by auscultation, palpation, or oscillometry |
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Modules for fractures and wound modules |
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Intravenous line placement |
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Thumb twitch in response to peripheral nerve stimulation |
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Arm movement |
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Monitoring (waveforms and/or numerical readouts) | ECG (including abnormalities in morphology and rhythm) | Simulators interface to actual clinical monitors or provide a simulated virtual vital signs display (or both) |
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SpO2 |
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Invasive blood pressure | Includes a virtual heart-lung machine |
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CVP, PAP, PCWP |
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Cardiac output |
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Temperature |
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CO2 (may be actual CO2 exhalation) |
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Anesthetic gases (may have actual uptake and distribution of agents) |
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Cardiopulmonary bypass |
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Automation and sensors | Chest compressions |
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Ventilation rate and volume |
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Defibrillation and pacing |
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Gas analyzer (inspired O2 , anesthetics) |
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Drug recognition (drug identification and amount) |
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Note: The features listed are each present in some existing simulators, but not all features are present on any single device. Sets of features depend on the device and model. | ||
CT, Combitube; CVP, central venous pressure; ECG, electrocardiogram; ETT, endotracheal tube; LMA, laryngeal mask airway; LT, Larynx tube; PAP, positive airway pressure; PCWP, pulmonary capillary wedge pressure. |
Advanced skin signs such as |
Change in skin color to cyanotic or pale |
Diaphoresis |
Change in skin temperature (e.g., as a result of shock or fever) |
Rash, hives, or generalized edema |
Regurgitation, vomiting, airway bleeding or secretions |
Physical coughing (currently only sounds are simulated) |
Convulsions |
Purposeful movements of extremities |
Support for spinal, epidural, or other regional anesthesia procedures |
EEG signals (e.g., for BIS, AEP, PSI) |
Intracranial pressure |
Support for physical central venous cannulation |
Fetal/maternal cardiotocogram (CTG) |
A fully interactive simulator of a neonate or infant |
Note: The table shows what features are not currently incorporated (April 2004). Some features may be under development and could be available after publication of this book. In addition, some features are currently available as third-party or homemade add-ons. |
AEP, auditory evoked potential; BIS, bispectral index; EEG, electroencephalographic; PSI, patient state index. |
Type/Manufacturer | Patient Simulator (Eagle-MedSim) | HPS and PediaSim (METI) | ECS (METI) | SimMan (Laerdal) | ASC (Anesoft) |
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External representation of the patient | Mannequin | Mannequin | Mannequin | Mannequin | Computer |
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Screen |
Internal control logic | Model based | Model based | Model based | Script based | Model based |
Interface to actual physiologic monitors | + | + | - (+ECG) | - (+ECG) | - |
Simulated physiologic monitors | - | - (+) | + | + | NA |
Automated drug recognition | + | + | - | - | NA |
Hands-on training | + | + | + | + | - |
Easy transport | - | - | + | + | ++ |
Price (approx) in U.S. dollars | (210,000) | 200,000 | 40,000 | 40,000 | 200–800 (depending on type of license) |
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No longer produced |
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Systems in the U.S. | 55 | 200 (+70) | 46 | 600 |
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Systems in Europe | 10 | 30 (+10) | 5 | 100 |
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Total systems (world) | 75 | 271 (+90) | 60 | 900 | 10,000 |
Note: This table shows only simulators available for anesthesia training. Most of them can also be used for intensive care medicine or emergency medicine training. The human patient simulator of METI is also available with a mannequin resembling a child around 8 years old. There are a variety of screen-based simulators, especially for resuscitation training (e.g., ResusSim, MicroSim, Inhospital, Sophus Medical), and lower-fidelity mannequin-based skills trainers (e.g., mega-code trainer) available in adult, child, infant, and neonate models. | |||||
ASC, anesthesia simulator consultant; ECS, emergency care simulator; HPS, human patient simulator; NA, not available. |
A complete virtual reality patient simulator would be very complicated because it requires the following:
Virtual reality is a rapidly developing field. It has stimulated intense interest in a number of domains, particularly the military and entertainment. Although the potential of this approach is very exciting, virtual reality is still under development.
Prototype virtual reality patient simulators (and so-called three-dimensional virtual worlds) have been discussed informally, but as of this writing, there is no published experience with any meaningful virtual reality patient simulation system, although work has been published in areas of partial-task virtual reality and single-procedure virtual reality simulators (e.g., intravenous access[9] and bronchoscopy,[10] as well as endoscopic surgery).
Even though virtual reality simulators have many theoretical advantages over screen-based and realistic simulators (e.g., realism, virtual "hands-on" interaction, instantaneous reset of the environment), these advantages are currently offset by the immaturity of the field. In spite of considerable "hype" about virtual reality, such systems are now either very limited in capability or very expensive, and in most cases, they are both limited and expensive. A true virtual reality "immersion" experience in a patient care setting comparable to that obtainable with a realistic simulator is not yet on the horizon.
Nonetheless, it is likely that virtual reality techniques will eclipse other types of simulators within 10 to 20 years.[11] In the interim, we believe that virtual reality will be used primarily to augment the display representation of current screen-based simulators.
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